Gaming Studio

Not many classes feature a science fiction shoot-out in outer space or a fantasy-based action adventure. But these and other make-believe scenes play out in the Gaming Studio course offered by the Department of Art and Art History. Students learn the basics of how games are created, from concept to preproduction to prototype, then use a Unity 3D game engine to produce and test their […]

Video for iPhone

Instead of banning cell phones in his classroom, film Associate Professor Bart Weiss put them on the syllabus. […]